WORKSHOP BIMBINGAN DAN KONSELING CERDAS BERBASIS ROBLOX MENCIPTAKAN PELAYANAN ADAPTIF DAN INTERAKTIF

Authors

  • Muhammad Zulfikar Zulfikar Universitas Jambi Author
  • Siti Amanah Universitas Jambi Author
  • Erisa Kurniati Universitas Jambi Author
  • Sofyan Sofyan Universitas Jambi Author
  • Kevin Waldo Universitas Jambi Author
  • Dwi Agus Kurniawan Universitas Jambi Author
  • Berru Amalianita Universitas Bengkulu Author

Abstract

This community service activity aimed to enhance the capacity of school counselor at SMK Negeri 6 Kota Jambi in developing intelligent counseling services through the use of the virtual game platform Roblox. The workshop was designed to strengthen adaptive and interactive counseling skills, as well as integrate digital literacy into school-based counseling practices. The implementation involved four stages: planning, implementation, observation, and evaluation. Teachers participated in theoretical and technical training on designing virtual counseling rooms using Roblox Studio. Data were collected through observation, pre-test, post-test, and participant satisfaction surveys. The results showed an average score increase from 92.5 in the pre-test to 95.0 in the post-test, indicating a 2.7% improvement. Although the increase was relatively small, it demonstrated the effectiveness of the workshop in reinforcing participants’ understanding and digital competence. The program successfully fostered an innovative learning atmosphere and established an online learning community for continuous collaboration among school counselor. This initiative may serve as a model for integrating virtual platforms into counseling education to promote adaptive and engaging services.

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Published

2026-04-09